Session | Time | Description |
---|---|---|
Michalis Kamburelis | 10.00 -12.00 | starting with coffee and or refreshments |
Castle Game Engine | From an idea to a release on Steam: everything about making your game using Castle Game Engine. The talk will introduce Castle Game Engine, an open-source game engine for 3D and 2D games, using modern Object Pascal and featuring a comfortable visual editor. We will cover: – using the editor to create and design a simple game, – using Pascal API to implement simple game logic, using physics, packaging the game to release on platforms like Steam and Android (Google Play). | |
Coffee Break | 11.00 -11.30 | coffee and or refreshments |
Castle Game Engine | The talk will be combined with a practical demonstration of all the most important Castle Game Engine features. It’s going to be intensive hours | |
Lunch Buffet | 12.30 -13.30 | The items from the buffet will be served |
Kim Madsen | 13.30 -16.00 | |
kbmMW overview, smart services, Web server application in few minutes, ORM, Scheduling, Security and Authorisation, SmartBinding and LINQ. | ||
Coffe Break | 15.00 | coffee and or refreshments |
Martin Friebe | Upcoming Debugger features | |
Breake | 16.00 16.30 | coffee and or refreshments |
Micahel van Canneyt | 16.30 -17.00 | Creating a web app from an FMX program in webassembly End of the meeting |
This will finalise the event.